Post by Phsycodelic on May 31, 2017 21:27:34 GMT
Tenere Aspect Gifts
Ananasi
Ananasi
A beginning character may choose one Level One Gift from each of her breed, auspice and tribe Gift lists, thus starting with three. In the process of character creation, the player may use leftover freebie points to buy other Level One Gifts.
As a character gains more experience, she may purchase more Gifts. However, the character must be of a rank equal to or higher than the level of the Gift desired, or she cannot possess it - the blessings of the spirits won't settle on the shoulders of the unworthy.
During play, a werebeast may learn the Gifts of other breeds, auspices or tribes, provided she can find a spirit (or other werebeasts) to teach her. However, these Gifts cost more than those normally associated with her own tribe, auspice, and breed.
Learning Gifts
Most often, a werebeast must either petition a particular spirit to teach her its powers or ask an elder to summon that spirit on her behalf. Traditionally, the werebeast first travels to a caern with a power level equal to or greater than that of the desired Gift to petition the spirit personally - to do otherwise is to defy tradition, which risks incurring the wrath of the spirit. But as more caerns fall to the talons of the Wyrm, many werebeasts are forced to make do with whatever places of power they can find, or even to summon spirits outside of caerns completely. Such slighted spirits often demand recompense or service before consenting to share their blessings.
Other werebeasts, lacking access to a ritemaster capable of summoning spirits at all, must track down potential mentors and petition them directly in the Umbra. The manifold dangers of such ventures include offending the spirit in its home or mistaking a hostile spirit for a friendly one.
Although werebeasts speak of "learning" and "teaching" Gifts, the process is more akin to a blessing than a period of instruction. The spirit infuses some of its nature into the werebeast, imbuing her with a portion of its mystical talents.
Because of the mystic nature of this communion, learning Gifts is normally fast and simple, taking an hour on average, and no more than a night in even the most complex cases.
Werebeasts are also capable of teaching Gifts to one another, but this process is neither fast nor easy. Learning a Gift from another werebeast is a long process of trial and error, of attempting to achieve communion with another werebeast and emulate the shape of his soul. At best, the process takes a full lunar month. Most elders strongly discourage this practice, viewing it as unacceptably risky on a number of levels.
Once learned, Gifts cannot be forgotten; they become as much a part of the werebeast as her ability to speak or walk.
Level Six Gifts are the blessings of the gods and the stuff of legend, even to creatures that walk among the spirits all their lives. Such Gifts are available only to the greatest heroes of a generation, werebeasts whose legends will be retold until the very end of days; and then only if the hero can make her way to an Incarna's court and fulfill a quest or deed for the godlike spirit - such incredible powers are never granted in response to a ritemaster's summons. Because they are so rare, only a few representative examples are provided here; most of these Gifts are known by only one living werebeast at a time, if that.
[ 1 ] Groom ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
No matter the circumstances, the Ananasi always looks her best.
System: The character is permanently immune to Appearance roll penalties, or any other penalties for looking soiled, disheveled, etc.
[ 1 ] Patience Of Ananasa ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The Tenere may remain absolutely motionless for endless hours when waiting for her prey, without cramping or growing tired.
System: The Ananasi permanently adds one automatic success to Stealth rolls that rely on absolute stillness.
[ 2 ] Beneath Notice ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The Tenere can make one object or a small group of objects blend into the surrounding area.
System: The player spends one Gnosis point. All individuals searching for the concealed objects suffer a penalty equal to the Tenere's Obedience.
[ 2 ] Breath Of Ananasa ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The werespider creates an air pocket that provides her with a few minutes of breathable air.
System: The player rolls Gnosis (difficulty 6). Success grants (Obedience) minutes of air, plus one minute per additional success.
[ 3 ] Mother's Look ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
With an unearthly stare, the Tenere can draw anyone to within striking distance. A snake-spirit teaches this Gift.
System: The player rolls Appearance + Enigmas (difficulty equal to the target's Willpower). The Ananasi needs three successes to bring the target to his side; fewer successes will at least start the victim moving in the right direction. Once there, the target can do as he pleases, but he must try his best to get to the Tenere until then.
[ 3 ] Reshape Object ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The Ananasi can shape once-living (though not undead) material into something else instantly. Trees may become shelter, buck antlers spears, animal hides armor, and flowers sweet perfumes. The item will resemble the object from which it was created (e.g., the aforementioned spear will be made of antler, not wood). A Pattern Spider teaches this Gift.
System: The player rolls Manipulation + Crafts against a difficulty defined by the scope and complexity of the transformation (a broken tree limb into a spear would be difficulty 5, while a fallen tree into a canoe would be 8) and spends a Gnosis point. The transformation persists for one scene per success, or permanently with five or more successes. Expending an additional Gnosis point allows a created weapon to inflict aggravated damage for the remainder of the scene in which it is created.
[ 4 ] Understanding The Tapestry ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The Tenere may glimpse hidden connections between apparently unrelated objects.
System: The character permanently adds three dice to Enigmas rolls.
[ 5 ] Thieving Touch Of Spiders ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The Tenere can steal the powers of others and use them herself. These powers can be Gifts (either Garou or those of other Fera), spirit Charms, vampiric Disciplines, Sphere magic or any other such power (the Edges of the Imbued may be exempt, at the Storyteller's discretion). Naturally, a magpie-spirit teaches this Gift.
System: The player must gain three successes on a Wits + Larceny roll (difficulty of the target's Willpower). If successful, the Tenere steals the targeted power, depriving its owner of its use. Powers are stolen piecemeal, so an Tenere who steals a vampire's power to merge with the earth (Protean 3) doesn't also gain its ability to see in the dark or grow claws (Protean 1 and 2). The Ananasi may keep the power for as many turns as she wishes, so long as she pays a point of Gnosis each turn. The Ananasi's Gnosis is substituted for any Traits exclusive to the victim that might be necessary to work the power, such as a mage's Arete. The Tenere must know something about her target's powers, either through observation or rumor, and she must target a power in the terms by which she would understand it ("I wish to steal the wizard's ability to command fire!"). This Gift grants no insight into stolen powers, so botches tend to be dramatic and memorable.
[ 5 ] Web Sheet ( Changing Breeds 20th Anniversary Edition - Page 66 )
Prerequisite: Tenere Aspect
The Tenere can create a large web very quickly.
System: The player spends two blood points, allowing the character to cover a football field-sized area with a sticky web with an effective Strength rating of 9.