Post by Phsycodelic on May 31, 2017 21:17:38 GMT
Viskr Faction Gifts
Ananasi
Ananasi
A beginning character may choose one Level One Gift from each of her breed, auspice and tribe Gift lists, thus starting with three. In the process of character creation, the player may use leftover freebie points to buy other Level One Gifts.
As a character gains more experience, she may purchase more Gifts. However, the character must be of a rank equal to or higher than the level of the Gift desired, or she cannot possess it - the blessings of the spirits won't settle on the shoulders of the unworthy.
During play, a werebeast may learn the Gifts of other breeds, auspices or tribes, provided she can find a spirit (or other werebeasts) to teach her. However, these Gifts cost more than those normally associated with her own tribe, auspice, and breed.
Learning Gifts
Most often, a werebeast must either petition a particular spirit to teach her its powers or ask an elder to summon that spirit on her behalf. Traditionally, the werebeast first travels to a caern with a power level equal to or greater than that of the desired Gift to petition the spirit personally - to do otherwise is to defy tradition, which risks incurring the wrath of the spirit. But as more caerns fall to the talons of the Wyrm, many werebeasts are forced to make do with whatever places of power they can find, or even to summon spirits outside of caerns completely. Such slighted spirits often demand recompense or service before consenting to share their blessings.
Other werebeasts, lacking access to a ritemaster capable of summoning spirits at all, must track down potential mentors and petition them directly in the Umbra. The manifold dangers of such ventures include offending the spirit in its home or mistaking a hostile spirit for a friendly one.
Although werebeasts speak of "learning" and "teaching" Gifts, the process is more akin to a blessing than a period of instruction. The spirit infuses some of its nature into the werebeast, imbuing her with a portion of its mystical talents.
Because of the mystic nature of this communion, learning Gifts is normally fast and simple, taking an hour on average, and no more than a night in even the most complex cases.
Werebeasts are also capable of teaching Gifts to one another, but this process is neither fast nor easy. Learning a Gift from another werebeast is a long process of trial and error, of attempting to achieve communion with another werebeast and emulate the shape of his soul. At best, the process takes a full lunar month. Most elders strongly discourage this practice, viewing it as unacceptably risky on a number of levels.
Once learned, Gifts cannot be forgotten; they become as much a part of the werebeast as her ability to speak or walk.
Level Six Gifts are the blessings of the gods and the stuff of legend, even to creatures that walk among the spirits all their lives. Such Gifts are available only to the greatest heroes of a generation, werebeasts whose legends will be retold until the very end of days; and then only if the hero can make her way to an Incarna's court and fulfill a quest or deed for the godlike spirit - such incredible powers are never granted in response to a ritemaster's summons. Because they are so rare, only a few representative examples are provided here; most of these Gifts are known by only one living werebeast at a time, if that.
[ 1 ] Curse Of The Great Web ( Changing Breeds 20th Anniversary Edition - Page 67 )
Prerequisite: Viskr Faction
The Viskr makes the process of entering the Umbra more difficult for a single individual.
System: The Ananasi touches her target and the player rolls Wits + Occult (difficulty 6) in order to increase the Gauntlet by 3 for the victim. The effects last for a scene.
[ 1 ] Shroud ( Changing Breeds 20th Anniversary Edition - Page 67 )
Prerequisite: Viskr Faction
The Viskr can create a field of inky blackness through which only she can see. A night-spirit teaches this Gift.
System: The player spends one Gnosis point and rolls Gnosis (difficulty varies: 3 for twilight, 6 indoors, 9 for bright sunlight). Each success blacks out a 10' by 10' by 10' area within the Garou's line of sight. Powers which permit sight in total darkness are capable of defeating this Gift.
[ 2 ] Mindspeak ( Changing Breeds 20th Anniversary Edition - Page 67 )
Prerequisite: Viskr Faction
Invoking the power of a waking dream, the Ananasi can place any chosen characters into silent communication. A Chimerling teaches this Gift.
System: The player spends one Willpower point per chosen sentient being and makes a Manipulation + Expression roll (difficulty of the victim's Willpower) if any participants are unwilling. All those included in the waking dream may interact normally through the Mindspeak, although they can inflict no damage through it. Their real bodies can still act, although all dice pools decrease by two. The Mindspeak ends when all the participants want it to, or on the turn the Viskr fails the roll against an unwilling member. All beings affected must be within line of sight. The Ananasi may include her entire nest in the waking dream for only one Willpower point, if she desires.
[ 2 ] Minor Unweaving ( Changing Breeds 20th Anniversary Edition - Page 67 )
Prerequisite: Viskr Faction
The Viskr may negate a spell, Gift, or other actively-used supernatural power by Unweaving the effect.
System: Usable only on Level One or Two Gifts, Disciplines, Sphere effects, or other notably minor magical abilities (such as weak spirit Charms). The player spends one Gnosis point and rolls Dexterity + Occult (difficulty 6). One success negates the effect.
[ 3 ] Calcify ( Changing Breeds 20th Anniversary Edition - Page 68 )
Prerequisite: Viskr Faction
The Viskr may cause an area of the Great Web that he can see to become resistant to change of any sort.
System: The player rolls Gnosis (difficulty 7) and gives the targeted location or object three extra soak dice per success. The area cannot be greater than one acre and the effect lasts for (Obedience) days.
[ 3 ] Cocoon ( Changing Breeds 20th Anniversary Edition - Page 68 )
Prerequisite: Viskr Faction
The Ananasi wraps himself in a thick, opaque, chitinous sarcophagus, immobilizing himself but also becoming nearly impervious to harm. The cocoon provides immunity to fire, starvation, gas, high pressure, cold, and similar environmental hazards. An insect- or Weaver-spirit teaches this Gift.
System: The Viskr spends one Gnosis point. While the Ananasi remains in the cocoon, any attack that strikes him must do damage at least equal to his Stamina + Rituals; the cocoon keeps him safe from any lesser amount of damage, but is destroyed if it's pierced. The cocoon lasts for one day, but its duration may be extended by spending more Gnosis to renew it. The Viskr may emerge from it at any time he chooses.
[ 4 ] Attunement ( Changing Breeds 20th Anniversary Edition - Page 68 )
Prerequisite: Viskr Faction
The Ananasi may commune with the spirits of a city or town and gain information about the area from them, including a rough population estimate, enclaves of Garou or other beings, and any secret tunnels. This Gift doesn't function in the wilderness, since the Viskr have lost the knack for conversing with such spirits easily. A rat-spirit teaches this Gift.
System: The player spends one point of Gnosis and rolls Perception + Streetwise (difficulty 6). The amount and accuracy of the information depend on the number of successes rolled.
[ 4 ] Brethren Call ( Changing Breeds 20th Anniversary Edition - Page 68 )
Prerequisite: Viskr Faction
The Ananasi may contact the two werespiders closest to her physically, or may summon many natural spiders to her aid. The Ananasi she contacts don't appear immediately, but are notified that their presence is needed; normal spiders appear all at once and are ready to aid the Ananasi.
System: The player spends one blood point and rolls Willpower (difficulty 7 to contact normal spiders, 8 for Ananasi). 50 spiders respond per success.
[ 5 ] Shattering ( Changing Breeds 20th Anniversary Edition - Page 68 )
Prerequisite: Viskr Faction
This powerful Gift unweaves even mighty magical effects.
System: As the Viskr Faction Gift called Minor Unweaving, but costing three points of Gnosis and able to affect strong magic, including Disciplines/Spheres/Gifts/etc. of up to Level Five.