Post by Phsycodelic on May 19, 2017 22:36:24 GMT
Psychic Healing
Psychic Sorcerers
Psychic Sorcerers
Many psychics with this talent have a great deal of medical skill, though rarely via formal training. Most also have a strong empathy with other humans and a tendency to feel the pain and suffering of others.
Should the player botch while the psychic heals someone, the character may heal the wound improperly (fusing bones out of alignment, requiring that they be re-broken) or may inadvertently transfer the injury or disease to himself. The victim might even suffer a worse condition brought on by the psychic misdirecting the body's healing properties and causing cancerous or poisonous results.
Roll: Perception + Empathy.
Cost: Varies.
Modifiers: None.
Duration: Varies.
Price Of Failure: Unknown.
[ 1 ] Diagnosis ( XXX - Page X )
Though unable to heal at this talent, psychics with this power possess the ability to instantly diagnose disease and injury in a person. This ability to sense what is wrong does not give him the ability to cure the problem, but it does allow psychics with medical training (formal or otherwise) to suggest the most efficient cures. A psychic healer without medical training finds it difficult to explain to doctors what the problem is; for instance, he might see AIDS as “the body does not want to fight the sickness anymore.” Roll Perception + Empathy (difficulty 6). The number of successes determines the accuracy of the diagnosis. If the psychic has medical training, the player may add any Diagnosis successes to the dice pool of a subsequent Medical roll.
[ 2 ] A Good Night's Sleep ( XXX - Page X )
The psychic has the ability to accelerate the body's natural healing processes with a touch. This cakes approximately a minute, and the psychic generally lays hands on the subject, “aligning chakras” or simply massaging the Injured area. At the end of the minute, the player rolls Perception+ Empathy (difficulty 7). If the player succeeds, the subject is considered to be treated by a “highly skilled physician ( 4 + dots in Medicine)” for the purposes of healing times. If the player scores more than 3 successes, the subject also recovers a point of Willpower.
[ 3 ] Basic Healing ( XXX - Page X )
The psychic's ability to knit wounds and cure disease has expanded. The healer can heal bashing damage and cure simple diseases or poisonings (Level Three toxins or less). Roll Perception + Medicine (difficulty 7). Each success cures one level of bashing damage. Every two successes reduce the effects of a toxin by one level. It takes a turn per wound level for the healing to take effect.
[ 4 ] Triage ( XXX - Page X )
At this level, the psychic can knit broken bones, close serious wounds and cure potent diseases. Roll Perception +Medicine (difficulty 7) and spend 1 point of Willpower. This is spent before the roll. Each success heals one lethal wound level or reduces any disease or poison of toxin rating 4 or less by one level. This takes 10 minutes per wound level; such recovery is noticeably swift and unusual, though in the case of a seriously injured patient, it might simply stabilize a critical wound and prevent death.
[ 5 ] Psychic Surgery ( XXX - Page X )
The psychic empathically reaches his hands into the body of a person, allowing him to remove cancers or infections from the body. The psychic can cure diseases up to toxin rating 6. Roll Perception + Medicine (difficulty 8). The process takes 10 minutes times the toxin rating of the disease. The healer can also use this talent to harm as well as heal. This power cannot be used in combat as it takes too long, but the psychic can reach into a healthy body and remove healthy tissue. Roll Perception + Medicine (difficulty 7). Each success causes a level of unsoakable aggravated damage. The psychic simply places his hands against the subject's flesh and concentrates; in some cases, blood may well out of the flesh or the psychic's fingers may appear to dig into the body itself. At the end, the psychic is typically left with a handful of bloody tissue.