Post by Phsycodelic on May 19, 2017 21:27:21 GMT
Cyberkinesis
Psychic Sorcerers
Psychic Sorcerers
Roll: Manipulation + Computer.
Cost: None.
Modifiers: None.
Duration: Unknown.
Price Of Failure: Unknown.
[ 1 ] Switch ( XXX - Page X )
The cyberkinetic possesses the ability to switch computers or easily operated electronic equipment off and on. Roll at difficulty 6 for machines switched by electronic relays, difficulty 8 for switches that rely on physical relays.
[ 2 ] Link ( XXX - Page X )
The psychic may operate the electronic equipment without couching it, as if by remote control. This does not give him any override codes or passwords. He could enter a password without typing it at the keyboard, but he could not login to the machine without a valid password. Roll against difficulty 4 or 5 for simple acts like programming a VCR or entering data into a word processor. Very complex actions require higher difficulty numbers, such as 7 for driving a car with power steering or 9 for a computer controlled factory.
[ 3 ] Scramble ( XXX - Page X )
The character possesses the ability to send microscale power surges through computers, giving them the equivalent of an epileptic seizure. Computers lock up. Video equipment displays snow, and recording equipment picks up nothing but static. The scrambling effect lasts as long as the cyberkinetic concentrates upon it. When the effect lapses, the machines return to normal operation, though some less robust operating systems will crash. Roll against difficulty 7, though complex systems may require an 8 or 9.
[ 4 ] Password ( XXX - Page X )
The cyberkinetic overrides the operating system of computers, essentially giving himself any password or code he desires. He can force the computer to do anything the normal operating system is capable of performing. He could, for instance, create administrator access for himself, erase data or forge e-mail from anyone with an account on the system. Roll against difficulty 7 for ordinary desktop machines, difficulty 8 or 9 for machines with high degrees of security or other intrusion countermeasures.
[ 5 ] Run Hot ( XXX - Page X )
The psychic has such control of electronics that he can effectively “reprogram” the computer to exceed its normal abilities. A computer calculates faster, a robot arm lifts more, a laser bums hotter. Roll against difficulty 8. Every success gives the psychic an extra success to apply to his next use of the machine. However, every success also does one “health level” of damage to the machine. Apply the wound penalties to the device's subsequent functions until it is repaired.