Post by Phsycodelic on May 14, 2017 23:13:07 GMT
Anti-Psychic
Psychic Sorcerers
Psychic Sorcerers
The stronger the anti-psychic, the larger the radius affected. Anti-Psychic isn't “activated” in the fashion of other powers; rather, it always clouds those around the anti-psychic, adding its level to the difficulty of all psych1c powers in the area. (As usual, pushing a difficulty past 9 generates a threshold for successes.) With a roll of Intelligence+ Meditation (difficulty 7) an anti-psychic may dampen this aura down one level per success rolled; this allows the anti-psychic some attempt at controlling the power. At the Storyteller's discretion, the expenditure of a point of Willpower may allow the anti-psychic to suppress his power completely for a turn or let him focus it against a single opponent instead of a large area. Of course, the anti-psychic must first learn of his power, what it is, how to channel it and how to meditate upon its use before any such attempts are even possible, but that's par for the course with psychic phenomena.
Roll: The power is always on, but roll Intelligence+ Meditation (difficulty 7) to dampen aura.
Cost: One Willpower to turn off or focus on a single individual for a turn.
Modifiers: None.
Duration: Continuous.
Price Of Failure: Unknown.
[ 1 - 5 ] Anti-Psychic Levels 1 - 5 ( XXX - Page X )
Level | Radius |
1 | 5 yard radius. |
2 | 10 yard radius. |
3 | 15 yard radius. |
4 | 20 yard radius. |
5 | 25 yard radius. |