Post by Phsycodelic on May 14, 2017 22:40:53 GMT
Animal Psychic
Psychic Sorcerers
Psychic Sorcerers
Animal psychics may use their power on any mammal, lizard or bird with no change in the difficulty. In fact, highly intelligent animals (chimpanzees, dolphins, gorillas) or well-trained animals (dogs, horses, circus or show animals) are more susceptible to Animal Psychic. At the Storyteller's discretion, reduce the difficulty by one or two. Fish are harder to control; increase the difficulty by two. Insect minds are too simple (or perhaps too different) for the psychic to affect.
Roll: Charisma + Animal Ken.
Cost: Varies.
Modifiers: -2 difficulty on intelligent or well-trained animals (at Storyteller discretion). +2 difficulty on fish.
Duration: Unknown.
Price Of Failure: Unknown.
[ 1 ] Communication ( XXX - Page X )
The psychic may “speak'' with a single animal, allowing two-way communication with the beast. This communication does not give the psychic control over the animal, though misunderstandings may be explained away. Roll at difficulty 6.
[ 2 ] Command ( XXX - Page X )
The psychic can command the animal to perform for him. The animal will not endanger itself for the psychic. However, it can do any trick the psychic can adequately describe. Under certain circumstances, an animal w1ll attack for the psychic, though it would be under circumstances where the animal had some proclivity toward attacking in the first place. A police dog might brig someone to the ground, or a hungry tiger might go after a hunter. Roll at difficulty 7, with modifiers depending upon the complexity of the command (plus one for a rather complex command or one to which the animal is ambivalent; minus one for something it would do anyway).
[ 3 ] Mass Communication ( XXX - Page X )
This power works like the Communication power, though it now works on all animals within earshot. Additionally, the psychic may communicate with multiple types of animals simultaneously. Roll at difficulty 6, plus one for each additional species of animal in the area of communication.
[ 4 ] Mind Link ( XXX - Page X )
With this power, the psychic joins his mind with that of a single animal. Once the link is established, the psychic's and the animal's minds are linked until the psychic drops the connection. While linked, the psychic can perceived whatever the animal perceives. She can also communicate with the animal, using any of the lesser Animal Psychic powers, with the difficulty reduced by one. The drawback to this power is that if the animal is injured, the mental feedback injures the psychic. For every lethal wound level the animal takes, the psychic takes one bashing wound level (soakable normally). Difficulty is 8.
[ 5 ] Domination ( XXX - Page X )
This ability gives the psychic total control of an animal's mind. It will do whatever the psychic wishes, even at the cost of its own life. Roll at difficulty 8 and spend l Willpower. The animal will explicitly follow one command. The command may be conditional (“if somebody attacks me, then kill him”) but can not be conjunctional (“follow the seem of this sh1n and attack him”).