Post by Phsycodelic on May 4, 2017 23:40:18 GMT
Spirit Chasing
Mystic Sorcerers
Mystic Sorcerers
For example, a Spirit Chaser studying bears would begin by watching bears and observing their movements and patterns of life. He would then engage in some sort of private ritual of his own devising, pleading for a bear's particular spirit to appear; sometimes, this process takes years of work. Next, the mystic would explain to the spirit that he'd like to learn the ways of bears in their natural habitat. The spirit might require proof of the mystic's sincerity. But if it agrees, the Spirit Chaser can learn the rudiments of living like a bear. He could, for example, discover how to survive on raw meat, roots, berries, nuts or insects, even those poisonous to humans. As his understanding progresses, the mystic could also learn to focus his sense like a bear, hibernate or even grow claws. Spirit Chasers by no means restrict themselves only to mammals or even the animal world. A number of them choose plants for their Spirit Chasing. This Path is unique to every practitioner.
Roll: Manipulation + Occult versus a difficulty of the Path level +4.
Cost: One Willpower.
Modifiers: None.
Duration: One scene if performed as an instant spell, one day if performed as a ritual (which must be purchased - see Rituals below).
Price Of Failure: Unspecified. Feel free to get creative.
[ 1 - 6 ] Spirit Chasing Levels 1 - 6 ( XXX - Page X )
Level | Ability |
1 | This level allows the mystic to learn how to “eat” the food of the chosen spirit. It requires that the proper food be available (e.g., sunshine and water for plants or crumbs for insects). He receives full nutritional value from the meal, as if he were the animal or plant. |
2 | With this level of Spirit Chasing, the character can extend his sensory perception to match that of his chosen animal or plant in one aspect. If the Spirit Chaser has a bond with a lynx, for example, he could see in the dark. |
3 | Animals and plants have an innate understanding of self-preservation. Hurt creatures lick their wounds clean, while plants use energy from photosynthesis to repair torn leaves and roots. When winter approaches and food is scarce, some animals and plants fall into hibernation; they awake when spring comes. This level allows Spirit Chasers the same luxury; they can fall into a healing sleep and recover one Health Level for every success rolled one Health Level for every success rolled on Spirit Chasing. Each level regained requires four hours of rest. Thus, a person who got three success could heal three Health levels after 12 hours of sleep. |
4 | This level of Spirit Chasing grants the mystic keen insight and wisdom. The Storyteller decides, based upon the levels of success, what sort of information to provide. For example, if a character has chosen the oak tree as her bonded spirit and rolls three success, the wisdom that comes to her might involve seeing how an event long ago affected the present. The idea is that the oak has stood for many years and seen much. The Storyteller can use this level of the path to provide clues or plots hooks for the characters. |
5 | Only the most dedicated Spirit Chasers reach this level of mastery. At this point, they may practice a unique ability chosen from their spirit. A practitioner bonded to a deer could run quickly or jump over a high fence. If a character chose poison ivy, anyone who touched him might develop a blistering rash. A minimum of three successes is necessary to invoke this effect; it's perhaps the closest Kinfolk can ever come to possessing the shapechanging abilities of their Garou relatives. |
6 | Like the 5th dot, the character may practice another ability chosen from their spirit, but this one may be more obvious or simply a lot more potent. Someone following a bird spirit may be able to fly short distances without wings, or someone following a type of vine may be able to suck the life from another individual. |
[ 1 - 6 ] Spirit Chasing Rituals ( XXX - Page X )
Rituals generally further extend the capabilities of any given level. Since there are so many animal and plant possibilities, it would be difficult to give example rituals for every type, so here's a general description of some types available at each level.
Level | Ritual |
1 | Rituals might include chewing cud, hiding food to eat later and so on. |
2 | Discovering hunters, scenting a trail or finding food are examples of rituals. |
3 | Rituals include hiding, healing venomous wounds and childbirth. |
4 | Possible rituals encompass past visions, detecting lies or leaps of intuition. |
5 | Acquiring physical prowess (such as great strength), offensive powers (growing claws or fangs) or shielding (sprouting thick fur) are all possible rituals. |
6 | More potent versions of 5 dot rituals are possible at this level. |