Post by Phsycodelic on May 4, 2017 22:55:29 GMT
Shapeshifting
Mystic Sorcerers
Mystic Sorcerers
Roll: Stamina + Animal Ken (Mythic), Intelligence + Science (Extraordinary Science).
Cost: One Willpower.
Modifiers: None.
Duration: One Scene.
Price Of Failure: Shapeshifters have a tendency to lose control over their shifting processes; a sorcerer who botches might trap himself in an animal's body or accidentally give an enemy useful advantages. The sorcerer could replace his mental acuity with animal instincts, or his body might start shifting out of control.
[ 1 - 6 ] Shapeshifting Levels 1 - 6 ( XXX - Page X )
Level | Shift Scale |
1 | A minor cosmetic change: The sorcerer can change eye colors, grow hair, etc. |
2 | Noticeable change: The sorcerer grows small claws, sprouts scales on the hands or the Like. |
3 | Significant change: The sorcerer replaces some body part with an animal feature-a full clawed paw, a nasty shark jaw or an externalized digestive system. |
4 | Half-shift: The sorcerer can shift half of his body into another form or find some halfway point between human and animal with significant traits of each. The sorcerer might resemble a bipedal wolf (of size somewhere between human and wolf or could have bird wings and a beak with human legs. |
5 | Full shifting: The sorcerer can change completely into animal forms. |
6 | Mythic shifting: Not only can the sorcerer take on animal forms, he may turn into forms that he only imagines. |
Level | Subject |
1-3 | The sorcerer can affect only himself. |
4 | The sorcerer can affect a different subject instead of himself. |
5 | The sorcerer can affect two subjects at once. |
6 | The sorcerer can affect up to three subjects at a time. |
Level | Disparity |
1-3 | One animal's features. |
4 | The sorcerer can make two unrelated shifts: having a wolf claw and a raven's head or changing himself to have fangs and an opponent to have whiskers. |
5 | The sorcerer can make three unrelated shifts. |
6 | The sorcerer can freely mix and match shifting traits. |