Post by Phsycodelic on Apr 5, 2017 20:44:23 GMT
Divination
Mystic Sorcerers
Mystic Sorcerers
Roll: Perception + Fortune Telling.
Cost: None.
Modifiers: +1 if the user has a technosorcery based paradigm. (But answers are usually more precise).
Duration: Fickle.
Price Of Failure: Prophecies are fraught with mischance. A failed roll could mean something as simple as “Future cloudy, try again later” or a false reading. A botched roll indicates an omen that is dangerously flawed or inaccurate in some fashion. For example, telling someone that the guards are unwary and slothful when, in fact they are an elite force of highly trained professionals.
[ 1 - 6 ] Divination Levels 1 - 6 ( XXX - Page X )
Tools Of The Diviner: Different sorcerers use different paths of knowledge and tools to see the future. Most settle on one set of cools that suit them best, while a small few will select the tools that are most suitable for a given situation or a given client. Few use more than a handful of techniques, however. In game terms, the tools the sorcerer uses are irrelevant.
In the story, they are vital; you probably won't find a technosorcerer using the entrails of a goat to tell the future or a neo-pagan using powerful probability analysis software. The cools you use can be a great jumping off point for stories; just possessing, for instance, an advanced laptop for statistical analysis could get you in trouble in some parts of the world. for example, and fishing about in the guts of a goat you just slaughtered would be a great way to get yourself imprisoned in some parts of the United States (and possibly killed in other parts of the world).
Level | Time Period |
1 | One week. |
2 | One month. |
3 | One year. |
4 | Ten years. |
5 | Twenty years. |
6 | Almost unlimited in either direction. |
Level | Accuracy |
1 | Incredibly vague at best. |
2 | Generally accurate, but cloaked in symbolism. |
3 | Accurate but not always explicit. |
4 | While still cloaked in symbolism, the truth is all in there, and digging it out shouldn't be too hard. |
5 | Almost always accurate and usually easy to understand. |
6 | You know what will happen, when it will happen, and who it will happen to, without question… unless you're wrong, of course. |
Level | Question |
1 | A very simple question (can be answered with Yes or No … but don't expect to get that simple an answer!) |
2 | A specific question that can be answered quickly: “Is this bridge safe?” is okay. “How are the bad guys are going to attack us?” is not. |
3 | A query that is somewhat detailed but could be answered using publicly available knowledge, if you knew where and how to look and had the time. |
4 | A detailed question that requires information or details that have been hidden by time, distance or deliberate obfuscation but can still be unearthed with effort. |
5 | A very detailed question or one that would need access to information that has been lost to time, is very distant or has been actively guarded and hidden. |
6 | No question is too complex, no information too obscure |