Post by Phsycodelic on Jan 25, 2017 23:11:08 GMT
Sadhana: Path Of The Blood Nectar
Followers Of Set
Followers Of Set
Sadhana paths all call for Willpower rolls. A sadhu evokes all path magic by sheer force of will because that's how she believes ascetic magic works: If you gain enough merit through your austerities, what you wish comes true. Most Sadhana rituals call for an Intelligence + Occult roll from the player, just like every other style of Thaumaturgy. The exceptions, like Rakta-Maya rituals of hypnotic illusion, are noted in their sections.
Unlike Hermatic magus, a sadhu needs to learn an additional Ability besides Occult. Sadhana's austerities demand that a practitioner also develop the Secondary Skill of Meditation. A sorcerer cannot employ path magic at a higher level than her Meditation Trait, though she may perform rituals of a higher level. She still knows her primary path to the level of her full Thaumaturgical mastery; she simply lacks the spiritual force or focus to use it. When her player raises the character's Meditation Trait, she can use the path to the higher level. Note: This applies to ALL paths learned in this line, including ones "imported" from other paths.
Meditation has many uses in its own right, in accordance with an Indian adept's overmastering will. At the Storyteller's option, a sadhu's player can substitute an Intelligence + Meditation roll for a path power's Willpower roll – but at the cost of the power taking as much time as a ritual of the same level. Meditation is not quick.
Setite Sorcery botches, regardless of school, cause the sorcerer to acquire an intense photophobia. When exposed to extremely bright lights, the sorcerer must roll for Rötschreck against a difficulty of (4 + the sorcerer's Path rating). Setite lector-priests do not suffer this effect. [Rites Of The Blood - Page 132]
[ 1 - 5 ] The Path of Blood Nectar Levels 1 - 5 ( XXX - Page X )
Amrita is the Nectar of Divinity that grants perfect bliss and immortality to all who drink it. At the creation of the world, the gods needed the help of the asuras to obtain the Amrita. The demon-gods demanded a share of the nectar, but the cunning Vishnu tricked them out of their portion. Those demons who became incarnate as kindred eventually learned to create their own nectar of divinity. All Kindred can confer a fraction of undead power upon mortals by feeding them vitae, turning them into ghouls. Through the Path of Blood Nectar, an undead sadhu can do much more – turning her blood into a potion that briefly confers any one of her powers on a mortal or another vampire.
A few sorcerers of the Assamite clan also know this path, and find it a useful adjunct to Quietus. Other practitioners of Dur-An-Ki have not yet learned to produce Blood Nectar.
Official Abilities
System: Blood Nectar requires one minute of concentration per level of the potion created. In this time, the vampire engages yogic and vitae-shifting exercises and meditation. The character's player needs a single success on a Willpower roll, at the usual difficulty for a path power. At the end of this period, the alchemist opens a vein to release the blood nectar. Another person must drink the blood nectar immediately to gain its effects: The nectar loses potency within one minute of leaving the sorcerer's body.
Unlike most paths, Blood Nectar costs one blood point per level to use.
Each dose of Blood Nectar confers one of the sadhu's powers upon the imbiber for a single scene. The sorcerer can confer either Disciplines or Thaumaturgical path powers, but not the effects of rituals. Of course, a sorcerer cannot impart a Discipline at a higher level than she herself knows.
Someone who imbibes Blood Nectar gains that Discipline or path, up to the level the sorcerer chose to store. For instance, a level three nectar of Dominate would enable the imbiber to use the first three powers of that Discipline. If the imbiber already knows the Discipline to as high or higher level than the potion carries, the Blood Nectar has no effect except to grant the person one Blood Point's worth of vitae. Each dose of Blood Nectar counts as one blood point, no matter how much vitae its creation consumed.
A person who drinks Blood Nectar does not gain any of the sorcerer's Abilities, so he might not be very good at using the powers gained. On the other hand, he might possess more innate talent (represented by a higher Attribute + Ability pool) than the sadhu herself.
Only one path cannot be stored as a Blood Nectar potion: the Path of Blood Nectar itself. The inscrutable God of Logic, before whom even gods, demons and Buddhas bow, forbids it on the grounds that it could create an infinite regress.
A character can also wield the effects of only one Blood Nectar potion at a time. If a person imbibes a second nectar, the higher-level potion instantly cancels out the lower-level potion. Nectars of equal level cancel each other out, leaving nothing.
The enchanted vitae does not lose the power to turn a mortal into a ghoul, or to forge a blood bond. Anyone who plans on "borrowing" powers through Blood Nectar had best keep careful track of how often they imbibe potions, and from what sadhu.
As mastery of the Path of Blood Nectar increases, a sorcerer can store a Discipline to higher levels.
Level | Ability |
1 | Confer one level of a Discipline or path. |
2 | Confer two levels of a Discipline or path. |
3 | Confer three levels of a Discipline or path. |
4 | Confer four levels of a Discipline or path. |
5 | Confer five levels of a Discipline or path. |