Post by Phsycodelic on Jan 25, 2017 20:28:33 GMT
Akhu: Valour Of Sutekh ( Path Of Mars )
Followers Of Set, Tremere
Followers Of Set, Tremere
A Lector Priest obtains the body of someone who has been buried in accordance with traditional ancient Egyptian practice (which is increasingly difficult in the modern nights) and desecrates the corpse, thus plunging the deceased's soul into eternal torment while it resides in Osiris's dominion of the Western Lands. This serves a multitude of purposes. The soul in eternal torment disrupts the hold of Osiris on his afterlife dominion by showing the power Set commands in his followers. This blow against his ancient enemy pleases Set, and he channels his power to the Lector Priest. This show of Set's power, furthermore, exposes the lie that is Osiris's promise of eternal life in the Western Lands a little more; these dead shall not find paradise; they find only an eternity of torment.
The Book of Going Forth by Night is an inversion of The Book of Coming Forth by Day, commonly known as the Book of the Dead. Just as the shackles that bind the unbelievers will be corrupted and ultimately destroyed, revealing to them the truth of Set, the structure of Setite rituals are corruptions (or perversions) of ancient Egyptian practices. These rituals make their targets more susceptible to the corruption and manipulation that is ultimately for their own good.
Those rare Sabbat who have retained Thaumaturgical talents have turned their focus to the assistance of the Sect in times of war. This path has proven useful, turning the tides of several confrontations with elder vampires. The path adopts a very martial stance, whereas other blood magics tend to have subtler, less violent effects. It is rumored that some Camarilla Tremere have learned this path, but very few of them have the right temperament to wield this path effectively.
Setite Sorcery botches, regardless of school, cause the sorcerer to acquire an intense photophobia. When exposed to extremely bright lights, the sorcerer must roll for Rötschreck against a difficulty of (4 + the sorcerer's Path rating). Setite lector-priests do not suffer this effect. [Rites Of The Blood - Page 132]
[ 1 ] War Cry ( Vampire: The Masquerade 20th Anniversary Edition - Page 224 )
A vampire on the attack can focus his will, making him less susceptible to battle fear or the powers of the undead. The vampire shouts a primal scream to start the effect, though some thaumaturges have been known to paint their faces or cut themselves open instead.
System: For the duration of one scene, the vampire adds one to his Courage Trait. Additionally, for the purposes of hostile effects, his Willpower is considered to be one higher (though this bonus applies only to the Trait itself, not the Willpower pool). A character may only gain the benefits of War Cry once per scene.
[ 2 ] Strike True ( Vampire: The Masquerade 20th Anniversary Edition - Page 224 )
The vampire makes a single attack, guided by the unholy power of her Blood. This attack strikes its foe infallibly.
System: By invoking this power, the player need not roll to see if the vampire's attack hits - it does, automatically. Only Melee or Brawl attacks may be made in this manner. These attacks are considered to be one-success attacks; they offer no additional damage dice. Also, they may be dodged, blocked, or parried normally, and the defender needs only one success (as the attacks' number of success is assumed to be one). Strike True has no effect if attempted on multiple attacks (dice pool splits) in a single turn from one character.
[ 3 ] Wind Dance ( Vampire: The Masquerade 20th Anniversary Edition - Page 224 )
The thaumaturge invokes the power of the winds, moving in a blur. She gains a preternatural edge in avoiding her enemies' blows, moving out of their way before the enemy has a chance to throw them.
System: The player can dodge any number of attacks with her full dice pool in a single turn. This advantage applies only to dodges - if the character wishes to attack and dodge, the player must still split her dice pool. This power lasts for one scene.
[ 4 ] Fearless Heart ( Vampire: The Masquerade 20th Anniversary Edition - Page 224 )
The vampire temporarily augments his abilities as a warrior. Through the mystical powers of blood magic, the character becomes a potent fighting force.
System: Fearless Heart grants the vampire an extra point in each of the Physical Attributes (Strength, Dexterity, and Stamina). These Traits may not exceed their generational maximums, though the player may use blood points to push the character's Traits even higher. The effects last for one scene, and a character may gain its benefits only once per scene. The vampire must spend two hours in a calm and restful state following the use of Fearless Heart, or lose a blood point every 15 minutes until he rests.
[ 5 ] Comrades At Arms ( Vampire: The Masquerade 20th Anniversary Edition - Page 224 )
This ability extends the power of the previous abilities in the path. It allows any of the earlier effects to be applied to a group such as a pack or War Party.
System: The player chooses one of the lower-level powers in the path, invoking it as normal. Afterward, he touches another character and (if the roll for Comrades at Arms is successful) bestows the benefit on her as well. The same power may be delivered to any number of packmates, as long as the rolls for Comrades at Arms are successful and the thaumaturge pays the appropriate blood costs.