Post by Phsycodelic on Jun 4, 2016 23:34:28 GMT
Ananasi
Ananasi venom, unenhanced by Gifts, has full listed effect against normal humans and animals, regardless of the werespider's form. Against other shapechangers, the effects are halved. Against the undead, the venom is ineffective.
Ananasi venom inflicts damage in addition to venom-based Gifts, if the werespider chooses to inject his regular venom, too. He can opt to inject only the Gift's venom.
Ananasi venom is injected by the fangs. A victim takes damage and effect from the venom only if the bite attack inflicts any damage (after soak).
In all forms, the venom is considered lethal damage. However, the actual bite of a regular spider is consider bashing damage. If an Ananasi has the Venomous Merit, the Homid form's venom strength is equal to that of the Lilian, while the Homid's fangs inflict lethal damage. Gifts such as Resist Toxin counter all non-gift based spider venom.
Ananasi are not immune to each others' venom, but do still take half damage from it as all other shapechangers. Ananasi are not immune to Nagah venom at all, but Nagah are as resistant to Ananasi venom as any other shapechanger.
The spider breed of an Ananasi can be wide and varied. But for brevity, there are three kinds of spider classes that determine the game effects of an Ananasi's spider. For more information on the Classes, see below. The game effects, however, are as follows:
Class 1 Ananasi inflict +7 dice of venom damage in Pithus, +4 in Lilian, and +2 in Crawlerling.
Class 2 Ananasi inflict +4 dice of venom damage in Pithus, +2 in Lilian, and +1 in Crawlerling.
Class 3 Ananasi inflict +2 dice of venom damage in Pithus, +1 in Lilian, and none in Crawlerling.
Below is a very short list of major spider species, especially those that the Ananasi would commonly appear as. These spiders are broken into two Classes for the purpose of game effects. Class 1 spiders bear some of the deadlier venoms of the arachnid world, but are fairly straightforward spiders. Class 2 spiders have a weaker venom, but each breed typically has a secondary and useful ability. Note that it's rare for any of these spiders to be mortally dangerous to humans, unless a bitten victim is very old or young…or bitten repeatedly. Of course, the latter almost never happens, unless of course this were the World of Darkness where a Crawlerling mass could swarm you…
Class 1
Black Widow: These infamous web-spinners have a very high toxic content, especially the larger females of the species. This includes the rare katipo spider of New Zealand, the Australian redback spiders (who are slightly more venomous), and brown widows (who are only slightly less venomous).
Brown Recluse: Brown recluse inject a necrotic venom that causes the infected flesh to slowly wither and die. These spiders hunt by hiding and ambushing their prey.
Six-Eyed Sand Spiders: This large African arachnid dwell in desert regions and hunts by hiding in the sand and ambushing its prey.
Brazilian Wandering Spiders: As its name suggests, these spiders are found primarily in South America. They are much like the hobos, but faster and deadlier hunters.
Class 2
Wolf Spider: Wolf spiders are both swift runners, chasing down their prey efficiently. Their name is a misnomer due to an old and mistaken belief that they hunt in packs. (Of course, maybe that belief came from an arachnologist viewing a Crawlerling!) All movement speed outside of Homid form is increased by 150%.
Fisher Spider: Related to wolf spiders, fish spiders are amphibious arachnids. However, their diet pertains to insects that dwell near the water. In any form but Homid, these Ananasi can breathe underwater indefinitely.
Funnel Spider: This refers not to the highly venomous but independent Australian breed of funnel weavers, but rather a more common breed that build their webs in the shape of funnels. When prey passes by, they race out swiftly and ambush their prey, dragging it back into the funnel. An African species of this breed deserves special mention for their unusual, communal sociality. This particular breed of funnel spider yields a special bonus for Ananasi: all rolls made to interact with normal spiders (including Gifts such as Bug Lord) are made at -1 difficulty.
Jumping Spiders: These spiders are typically smaller than the others listed here. However, their ability to jump several feet to pounce their prey is quite notable. Multiply all jumping actions by two for these Ananasi in any form but Homid.
Trapdoor Spiders: These spiders use their web to help seal small holes in the earth by which they can detect and ambush prey. These trapdoors are waterproof yet the spider can sense any nearby trespasser. In any form, the trapdoor werespider may construct this underground trap with about ten minutes' construction time and a Dexterity+Survival roll (difficulty 7). This grants the werespider an excellent "foxhole" ambush spot. It demands a Perception+Survival roll (difficulty 7) to spot the trap.
Tarantulas: Tarantula venom is not highly toxic. They defend themselves by launching their quills (a mild irritation, like running one's hand over a cactus). Tarantula Ananasi may do the same -- their quills in Lilian and Pithus forms alike inflict Strength-based lethal damage, and demand a Dexterity+Brawl roll (difficulty 8) to hit. Range modifiers apply. This defense may be called upon 3/day. Such werespiders can always substitute the superior Rank 2 Gift instead.
Red-and-Black Spiders: These species of Australian spiders are brightly colored but not as venemous as the redback widows. Their method of hunting is unusual: they drop lead-lines from their web to the ground. When prey disturb the tension of the thread, they descend and attack. This characteristic delivers this breed of Ananasi the advantage of -1 difficulty to Athletics and Climbing rolls.
Crab Spiders: Crab or flower spiders are related to the wandering hobo spiders. Their toxin is not as dangerous, however. But these arachnids are able to change the color of their bodies to blend in with local flora, whether it be a green leaf or a bright red flower. Through this camouflage, they ambush and seize their prey. In game terms, in any form such Ananasi can alter their coloration to blend into natural surroundings. This grants a -2 difficulty to Stealth rolls.
Two-Tailed Spiders: These Australian spiders have two abdomens, both capable of producing silk. The well-camouflaged spiders use the heavy silk layers they produce to make traps and then ambush their prey. In game effects, Ananasi of this species can produce web silk in half the time it takes other werespiders. The silk has no more durability than other Ananasi webbing, but because so much can be produced, it can be layered faster (and thus made stronger).
Class 3
This class refers to any common garden or web-weaving spider with a venomous bite of negligient quality to larger animals. Ananasi occasionally incorporate these species. In Crawlerling, they can swarm for bite damage but no venom damage. In Lilian and Pithus, their venom is even weaker than Class 2 spiders.
Adding Species
The Ananasi can add spider species after the Metamorphosis. To do this, they must devour a number of regular spiders of the intended species: a whopping 500 spiders of the intended species! Once about 500 spiders of that species are consumed, the Ananasi can immediately begin to appear as that breed in all her forms. The 500 spiders needn't be consumed all at once. They can be collected over several months. The Ananasi cannot "-breed" himself by eating 250 of one species and 250 of another, and no species alterations will be evident until the 500 marker is met. Although an Ananasi may turn into multiple seperate breeds of spider when changing into Crawlerling form, the Ananasi must have the appropriate merit or gift in order to create a -breed a species in Crawlerling or any other of their forms.
Ananasi venom, unenhanced by Gifts, has full listed effect against normal humans and animals, regardless of the werespider's form. Against other shapechangers, the effects are halved. Against the undead, the venom is ineffective.
Ananasi venom inflicts damage in addition to venom-based Gifts, if the werespider chooses to inject his regular venom, too. He can opt to inject only the Gift's venom.
Ananasi venom is injected by the fangs. A victim takes damage and effect from the venom only if the bite attack inflicts any damage (after soak).
In all forms, the venom is considered lethal damage. However, the actual bite of a regular spider is consider bashing damage. If an Ananasi has the Venomous Merit, the Homid form's venom strength is equal to that of the Lilian, while the Homid's fangs inflict lethal damage. Gifts such as Resist Toxin counter all non-gift based spider venom.
Ananasi are not immune to each others' venom, but do still take half damage from it as all other shapechangers. Ananasi are not immune to Nagah venom at all, but Nagah are as resistant to Ananasi venom as any other shapechanger.
The spider breed of an Ananasi can be wide and varied. But for brevity, there are three kinds of spider classes that determine the game effects of an Ananasi's spider. For more information on the Classes, see below. The game effects, however, are as follows:
Class 1 Ananasi inflict +7 dice of venom damage in Pithus, +4 in Lilian, and +2 in Crawlerling.
Class 2 Ananasi inflict +4 dice of venom damage in Pithus, +2 in Lilian, and +1 in Crawlerling.
Class 3 Ananasi inflict +2 dice of venom damage in Pithus, +1 in Lilian, and none in Crawlerling.
Below is a very short list of major spider species, especially those that the Ananasi would commonly appear as. These spiders are broken into two Classes for the purpose of game effects. Class 1 spiders bear some of the deadlier venoms of the arachnid world, but are fairly straightforward spiders. Class 2 spiders have a weaker venom, but each breed typically has a secondary and useful ability. Note that it's rare for any of these spiders to be mortally dangerous to humans, unless a bitten victim is very old or young…or bitten repeatedly. Of course, the latter almost never happens, unless of course this were the World of Darkness where a Crawlerling mass could swarm you…
Class 1
Black Widow: These infamous web-spinners have a very high toxic content, especially the larger females of the species. This includes the rare katipo spider of New Zealand, the Australian redback spiders (who are slightly more venomous), and brown widows (who are only slightly less venomous).
Brown Recluse: Brown recluse inject a necrotic venom that causes the infected flesh to slowly wither and die. These spiders hunt by hiding and ambushing their prey.
Six-Eyed Sand Spiders: This large African arachnid dwell in desert regions and hunts by hiding in the sand and ambushing its prey.
Brazilian Wandering Spiders: As its name suggests, these spiders are found primarily in South America. They are much like the hobos, but faster and deadlier hunters.
Class 2
Wolf Spider: Wolf spiders are both swift runners, chasing down their prey efficiently. Their name is a misnomer due to an old and mistaken belief that they hunt in packs. (Of course, maybe that belief came from an arachnologist viewing a Crawlerling!) All movement speed outside of Homid form is increased by 150%.
Fisher Spider: Related to wolf spiders, fish spiders are amphibious arachnids. However, their diet pertains to insects that dwell near the water. In any form but Homid, these Ananasi can breathe underwater indefinitely.
Funnel Spider: This refers not to the highly venomous but independent Australian breed of funnel weavers, but rather a more common breed that build their webs in the shape of funnels. When prey passes by, they race out swiftly and ambush their prey, dragging it back into the funnel. An African species of this breed deserves special mention for their unusual, communal sociality. This particular breed of funnel spider yields a special bonus for Ananasi: all rolls made to interact with normal spiders (including Gifts such as Bug Lord) are made at -1 difficulty.
Jumping Spiders: These spiders are typically smaller than the others listed here. However, their ability to jump several feet to pounce their prey is quite notable. Multiply all jumping actions by two for these Ananasi in any form but Homid.
Trapdoor Spiders: These spiders use their web to help seal small holes in the earth by which they can detect and ambush prey. These trapdoors are waterproof yet the spider can sense any nearby trespasser. In any form, the trapdoor werespider may construct this underground trap with about ten minutes' construction time and a Dexterity+Survival roll (difficulty 7). This grants the werespider an excellent "foxhole" ambush spot. It demands a Perception+Survival roll (difficulty 7) to spot the trap.
Tarantulas: Tarantula venom is not highly toxic. They defend themselves by launching their quills (a mild irritation, like running one's hand over a cactus). Tarantula Ananasi may do the same -- their quills in Lilian and Pithus forms alike inflict Strength-based lethal damage, and demand a Dexterity+Brawl roll (difficulty 8) to hit. Range modifiers apply. This defense may be called upon 3/day. Such werespiders can always substitute the superior Rank 2 Gift instead.
Red-and-Black Spiders: These species of Australian spiders are brightly colored but not as venemous as the redback widows. Their method of hunting is unusual: they drop lead-lines from their web to the ground. When prey disturb the tension of the thread, they descend and attack. This characteristic delivers this breed of Ananasi the advantage of -1 difficulty to Athletics and Climbing rolls.
Crab Spiders: Crab or flower spiders are related to the wandering hobo spiders. Their toxin is not as dangerous, however. But these arachnids are able to change the color of their bodies to blend in with local flora, whether it be a green leaf or a bright red flower. Through this camouflage, they ambush and seize their prey. In game terms, in any form such Ananasi can alter their coloration to blend into natural surroundings. This grants a -2 difficulty to Stealth rolls.
Two-Tailed Spiders: These Australian spiders have two abdomens, both capable of producing silk. The well-camouflaged spiders use the heavy silk layers they produce to make traps and then ambush their prey. In game effects, Ananasi of this species can produce web silk in half the time it takes other werespiders. The silk has no more durability than other Ananasi webbing, but because so much can be produced, it can be layered faster (and thus made stronger).
Class 3
This class refers to any common garden or web-weaving spider with a venomous bite of negligient quality to larger animals. Ananasi occasionally incorporate these species. In Crawlerling, they can swarm for bite damage but no venom damage. In Lilian and Pithus, their venom is even weaker than Class 2 spiders.
Adding Species
The Ananasi can add spider species after the Metamorphosis. To do this, they must devour a number of regular spiders of the intended species: a whopping 500 spiders of the intended species! Once about 500 spiders of that species are consumed, the Ananasi can immediately begin to appear as that breed in all her forms. The 500 spiders needn't be consumed all at once. They can be collected over several months. The Ananasi cannot "-breed" himself by eating 250 of one species and 250 of another, and no species alterations will be evident until the 500 marker is met. Although an Ananasi may turn into multiple seperate breeds of spider when changing into Crawlerling form, the Ananasi must have the appropriate merit or gift in order to create a -breed a species in Crawlerling or any other of their forms.